Silverlight 5 in Action - Pdf 12

MANNING
Pete Brown
Revised Edition of
Silverlight 4 in Action

IN ACTION
Silverlight 5 in Action
PETE BROWN
MANNING
S
HELTER
I
SLAND
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4

Working with HTML and browsers 73
5

Out-of-browser applications 95
6

The security model and elevated trust 114
P
ART
2 C
REATING

THE

USER

INTERFACE
125
7

Rendering, layout, and transforming 127
8

Panels 160
9

Human input 180
10


Networking basics 460
20

Working with SOAP services 491
21

RESTful services with the ASP.NET Web API 520
22

Working with XML, JSON, RSS, and Atom 549
23

Duplex, sockets, and local connections 575
PART 4 2D AND 3D GRAPHICS 601
24

Graphics and effects 603
25

Working with images 630
26

Introduction to 3D 649
27

3D lighting, texturing, and animation 679
PART 5 MAKING THE MOST OF THE PLATFORM 709
28


PART 1 CORE SILVERLIGHT 1
1
Introducing Silverlight 3
1.1 A Silverlight primer 4
Silverlight and the web 5

Silverlight and WPF 6
Types of Silverlight applications 6
1.2 A brief history of Silverlight 8
Features for business and client applications 8

Media and
graphics enhancements 10

User interaction 11

Text 11
1.3 Getting started with Silverlight development 12
Setting up your development environment 13

Helpful sites 13
1.4 Building your first Silverlight web application 14
Project setup 15

User interface 16

Calling Twitter
search 18

Parsing the results and binding the ListBox 19


XAP 50

The application
manifest file 51

The Silverlight application object 52
Application dependencies 55

Assembly caching 56
3.2 Creating the Silverlight plug-in 58
Using the object tag 59

Using the Silverlight.js utility file 60
Creating an instance of the Silverlight plug-in 61
3.3 Integrating the Silverlight plug-in 62
Relating the Silverlight application to the HTML DOM 62
Clarifying the initial experience 64

Handling plug-in
events 68

Sending initialization parameters 70
3.4 Summary 71
4
Working with HTML and browsers 73
4.1 Silverlight and the HTML DOM 74
4.2 Working with the web page from managed code 75
Navigating web page contents 76


5.2 The end-user experience 98
5.3 Creating out-of-browser applications 100
The out-of-browser settings file 100

Controlling the
experience 102

Customizing icons 105

Updating 105
5.4 Alerting the user with notification toast 106
5.5 Controlling the host window 107
Basic window properties 108

Changing window
chrome 109

Minimizing, maximizing, restoring, and
closing 110

Moving a window 111

Resizing 111
5.6 Summary 112
6
The security model and elevated trust 114
6.1 Code classifications and the transparency model 115
6.2 User initiation and consent 117
6.3 Elevated trust 119
Creating elevated trust applications 120


ScaleTransform 150
SkewTransform 150

TranslateTransform 151
TransformGroup 151

CompositeTransform 152
MatrixTransform 153
7.5 3D projection transforms 155
PlaneProjection 155

Matrix3dProjection 157
7.6 Summary 159
8
Panels 160
8.1 Canvas 161
Setting the offsets 162

Setting the stack order 163
8.2 The StackPanel 165
8.3 The WrapPanel 166
Vertical wrapping 167

Horizontal wrapping 168
8.4 The Grid 169
Arranging Grid content 170

Positioning Grid content 172
Spanning cells 172

ix
10
Text fundamentals 199
10.1 The text system 200
Subpixel text rendering 200

Text hinting 201

Text
formatting 202

Text rendering 203
10.2 Displaying text 204
Font properties 204

Flow control 208

Text
properties 209

Spacing 212
10.3 OpenType font support 215
Ligatures 216

Stylistic sets 217

Font capitals 219
Fractions and numbers 220

Variants, superscript, and

12.2 ContentControl 251
The ContentPresenter 252
12.3 Button controls 253
The Button 254

The HyperlinkButton 255
The RadioButton 255

The CheckBox 257

CONTENTS
x
12.4 ItemsControls 258
The ListBox 259

The ComboBox 262

The
TabControl 262
12.5 Creating UserControls 265
Defining the appearance 266

Defining behavior of a
control 267

Calling the control 270
12.6 Summary 271
13
Animation and behaviors 272
13.1 Animating a value over time 273


Creating your own
behavior 305
13.8 Summary 306
14
Resources, styles, and control templates 307
14.1 Being resourceful 308
Declarative resources 308

Accessing loose resources 314
Bundled resources 315
14.2 Giving your elements style 317
Defining the look 319

Explicitly keyed style definitions 321
Implicit style definitions 322

CONTENTS
xi
14.3 Creating templates 323
Building a control template 323

Creating reusable
templates 328
14.4 Dealing with visual states 329
Understanding the components 329

Leveraging the
VisualStateManager 331
14.5 Sharing your visual states 335

Visual states 360

Visual states in template 361
15.5 Summary 363
PART 3 WORKING WITH DATA AND SERVICES 365
16
Binding 367
16.1 Binding basics 368
Mastering the binding syntax 369

Choosing a binding
mode 371
16.2 Understanding your binding source 373
Binding to a property 374

Binding to an object 376
Binding to a UI element 378

Binding to an indexed
element 381

Binding to a keyed (string indexed)
element 382

Binding to an entire collection 383
Deciding when to update binding 385

CONTENTS
xii
16.3 Binding to dynamic properties 386

Customizing display 424

Customizing edit, add, and display
templates 425

Finer control over editing and committing
data 427
17.3 Annotating for display 428
The Display attribute 429

The Editable attribute 430
17.4 Summary 431
18
Input validation 433
18.1 The validation example source and UI 434
18.2 Exception-based property validation 438
Handling exception validation errors 438

Custom
validation code 439

Validation error display 440
18.3 Synchronous validation with IDataErrorInfo 441
The IDataErrorInfo interface 441

Simple validation with
IDataErrorInfo 442

Cross-field validation with IData-
ErrorInfo 443

19.1 The web request/response pattern 461
WebRequest and HttpWebRequest 462

WebResponse and
HttpWebResponse 463
19.2 Simplifying the request/response pattern with WebClient 465
String operations 465

Stream operations 468
19.3 Asynchronous communication 469
When async methods attack 470

Saving your sanity
with Rx 471

Simplifying with tasks 474
19.4 Trust and cross-domain network access 476
Structuring the cross-domain file 477

Other cross-domain
policy files 479

Locating your cross-domain policy 480
19.5 The browser HTTP stack 481
Connection count limit 481

Cookies 482

Caching 482
19.6 The client HTTP stack 483


Sharing
type definitions 505

Adding the service reference 508
Using the service 509
20.3 Using the configuration file 511
20.4 Error handling with WCF 513
Using an out parameter 513

Exposing exception information
for debugging 515

Error handling with WCF SOAP
faults 516
20.5 Summary 518
21
RESTful services with the ASP.NET Web API 520
21.1 Creating a RESTful service using the ASP.NET Web API 522
Solution setup 523

Creating the services 525

Testing the
service using the browser 530

Adding the Silverlight
project 531
21.2 Consuming REST services 539
REST service GET operations 540


Creating the service logic 582

Managing
client subscriptions 584

Using the duplex service 585

CONTENTS
xv
23.2 Connecting to sockets 589
Serving the policy file 590

Opening the connection 591
Handling the response 591
23.3 Multicast sockets 593
Any-Source Multicast/Internet Standard Multicast 593
Source-Specific Multicast 594
23.4 Connecting to other local Silverlight applications 595
Creating the receiver 596

Creating the sender 597
Putting it all together 597
23.5 Summary 599
PART 4 2D AND 3D GRAPHICS 601
24
Graphics and effects 603
24.1 Shapes 604
Lines 605


Creating from UI
elements 634

A Mandelbrot fractal generator 636
25.3 Deep Zoom 638
Showing an image 639

Zooming in and out 639
Managing the viewport 641

Deploying multiscale
images 643

CONTENTS
xvi
25.4 Dealing with dead space 643
Filling the space 644

Uniform sizing 645

Fill the
area 646

UniformToFill 647
25.5 Summary 647
26
Introduction to 3D 649
26.1 3D—a natural way of interacting with information 650
26.2 The Silverlight/XNA 3D API 652
Rendering pipeline 652

Sphere normal vectors 682
Indexed vertices 684
27.2 Applying a texture 687
The ContentManager 687

Texturing the sphere 688
Adding and texturing a background 691
27.3 Coordinate spaces and matrices 695
The three coordinate space conversion matrices 696
The Matrix class 697
27.4 Keyframe animation 698
The KeyFrame and KeyframeAnimation classes 698
Using animation 703
27.5 Summary 706

CONTENTS
xvii
PART 5 MAKING THE MOST OF THE PLATFORM 709
28
Pop-ups, windows, and full-screen applications 711
28.1 Showing pop-ups and child windows 712
The Popup control 713

Displaying a dialog box with the
ChildWindow control 713
28.2 Creating native windows 717
Creating a normal window 718

Customizing window
chrome 723

29.5 Summary 759
30
Working with files and directories 761
30.1 Using the file open and save dialogs 762
Working with the OpenFileDialog 763

Saving files with the
SaveFileDialog 767
30.2 Working with directories 770
Getting directory timestamps 772

Checking for directory
existence 774

Getting the directory root 774

Creating
and deleting directories 775

Listing directory contents 777
Accessing special folders 778

CONTENTS
xviii
30.3 Working with individual files 780
Creating a file 784

Writing to a file 785

Reading from a

Prerequisites 816

Printing line items 820

Adding
multipage support 825

Adding a header and footer 827
31.4 Summary 830
32
COM, Native Extensions, and p-invoke 832
32.1 COM automation 833
Detecting COM automation availability 834

Using COM
automation to make Silverlight talk 835

Accessing GPS data
using COM automation 836

Automating Excel 837
32.2 Native Extensions for Silverlight 839
Accessing an accelerometer 840

Integrating with the
Windows taskbar 849

Runtime automation server
installation 855
32.3 P-invoke for API calls 857

behavior 896

View-specific entities and ViewModels 898
Interfaces, IoC, and ViewModel locators 903
33.5 Testing MVVM applications 906
Introduction to the Silverlight Unit Testing Framework 906
Testing the ViewModel 910

Testing asynchronous
operations 911
33.6 Summary 912
34
Debugging your application 913
34.1 Debugging basics 914
Using the Debug class 914

IDE breakpoints 916
The good old MessageBox 918
34.2 Binding debugging 920
Viewing binding errors in the output window 921

Debugging
with custom value converters 922

Using XAML
breakpoints 922
34.3 Troubleshooting network operations 923
Installing Fiddler 924

Monitoring and logging traffic 924

Coding on the client is fun. I started on the Commodore 64 in seventh grade in the
1980s; later moved to DOS with dBASE, QuickBasic, and C++; and eventually began Win-
dows programming using C++, Borland Delphi 1.0, PowerBuilder, Visual Basic 3-6, and
.
NET. I like the ozone smell of making my CPU work for a living. I like being able to tap
into the power of the local machine. I want to be able to hear the individual bits moving
across the bus.
I like client application development, and I really like
XAML. I like Silverlight, WPF,
and Windows 8 XAML. I even like working in the WPF subset on the .NET Micro
Framework and Gadgeteer boards I own. Sometimes, when I’m feeling especially dan-
gerous I’ll write some
C++, or C, or even a little assembly. It’s all about the power.
A year and a half ago, Manning published Silverlight 4 in Action. As proud as I am of
that book, I’m even more excited to bring you this updated version. Not only because
of the work involved in bringing you this edition, but because of how far Silverlight
has come in that time. With Silverlight 5, Silverlight has the power.
1
What a difference a year and a half makes! Silverlight 4 saw significant uptake
among business application developers, and those same developers helped drive the
features that made it into Silverlight 5. These developers are writing the types of
bread-and-butter applications that leverage Silverlight for its simple deployment and
great validation and data binding capabilities.
1
And now, you have C&C Music Factory’s “I Got the Power” looping in your head. You can thank me later.

PREFACE
xxii
General adoption of Silverlight is up too, as you can see in figure 1. These unofficial
third-party charts, reformatted for print from http://riastats.com data obtained in


PREFACE
xxiii
more productive in. Two key points rise above any trendy discourse and well into the
realm of GSD (Getting Stuff Done):

Know your audience —Develop in what your users can use (behind the firewall
has more choice and control than the public web).

Know your skills and requirements —Develop in what you can be most productive
in—what will meet the project requirements with the least amount of fudging.
Without a doubt, most .NET developers are more productive in Silverlight when build-
ing business applications. There’s so much there, right in the box, that makes it easy
for you to quickly create stunning, feature-rich apps. Not only that, but the added sys-
tem integration features of Silverlight 5 (like
COM and p-invoke) make it even more
compelling as a platform.
As a developer, or manager of developers, you must choose technology based not
only on the longevity of that technology, but also on what makes it possible for you to
deliver the best possible application for the most reasonable cost.
Regardless of where Silverlight goes in the long term, you already know that
XAML,
C#, and Visual Basic are all here to stay. In addition to continued desktop support for
Silverlight and WPF, Microsoft is using XAML in Windows 8 Metro and on the Windows
Phone. I believe in XAML strongly enough to have written this book (around 1,200
pages if you include the downloadable content) while working at Microsoft, as well as
a book dedicated to
XAML on Windows 8. Given the resources dedicated to XAML
development and tools at Microsoft, I’m glad to see they believe in it too.
Ultimately, it’s good to have a choice. I choose XAML. I choose Silverlight.



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