INDEX
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1. Introduction
1.1. The reason for choosing the topic.
As we can see, as society grows, the need to expand international relations
more powerfully and language learning is an essential element, therefore English
is introduced into schools as a main subject, be encouraged from pre-school,
primary school. It is compulsory at schools and universities. That makes a
dynamic environment of study and plays an important role in teaching and
learning at schools. This environment also means that the purpose of the
teaching process in general. This environment is not only means but also the
purpose of the teaching process in general, because no learners are always keen
on and able to learn English well.
So, how does an English teacher can bring students the interesting lessons
and stimulate them to learn ...? Each lesson will not just inculcate knowledge but
also help students remember the impressive colorful picture and vivid sound of
it, so students will remember the lessons easily. There are many ways to express
this way. However, the most affordable way is to design the games which
integrated into the essential lessons.
However, transfering or incorporating a lesson from traditional teaching
methods to modern teaching methods such as current IT applications is
something that many teachers still worry. Teachers can only compose electronic
lesson plans due to the Microsoft Office, specifically with Microsoft
PowerPoint, but they do not have basic skills and they have a lot of difficulties
in using it. In other words, although all English teachers want to use PowerPoint
to prepare lessons, they often do not attend a pro class for using Powerpoint and
the knowledge comes from the process of self-learning and self-study.
As an English teacher, I myself also met a lot of difficulties in the
Research methods from the actual teaching and learning of each student
object.
2. Contents of the initiative experience
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2.1. Rationale of the initiative experience
The integration of IT into teaching has been mentioned for a long time and
very specific in the Directives on education such as: N0 29 Directive on the
"Application and development of IT in education and training would create a
fundamental shift in the process of renewing the contents, programs, methods of
teaching, learning and educational management”, or "Promoting the
application of ICT in education and training at all levels of education, school
discipline under the guidance of IT as a tool of effective supporting for
innovating teaching methods in the subjects”. To accomplish these goals more
effectively and improve the quality and quantity, the leaders of the school need
to invest some more projectors for each classroom, a audio - visual standard
classroom.
While these problems have not been enforced in time, the teachers’ selfstudy and research for electronic lesson plans is essential, in order to serve the
teaching in general and the learning English in particular. Therefore, every
teacher we all try our best to learn, to explore, to create, not to hesitate or not to
be shy to discuss with other colleagues and IT can be applied quickly and
efficiently into each unit of study, that is the best thing to the most successful IT
applications, contributing to build friendly schools, active students.
2.2. Status of the problem before applying the initiative experience.
2.2.1. For the teacher:
Most teachers understand the importance and benefits of IT application in
writing instructor as well as the integration of teaching English games which
need more pictures, audio, and video clips illustrating the real life of the
social life like Ha Trung district, they almost did not get a chance to practice this
language in real life. Language learning is to attempt to obtain a high score, not
to learn to use it as a means of communication in the future.
However, the survey show that students, if we use the traditional teaching
methods with white chalk and blackboard, the performance brings only about
50%, while the efficiency of the method of multimedia (audio - visual) is more
than 80%. Especially the children enjoyed learning English has integrated into
the games, but the games are designed like those that students play computer
games at home, it's nice. The fact observations show that they are often not
aware that they are doing so well at schools. This is very good because the
teacher has done any work: learning to play, Playing to learn. Teachers have thus
contributed to build friendly schoolroof for the children. If the teacher does not
provide interesting vivid lessons to be able to relate to reality and compare with
Vietnamese, then they will not know where to study, because there are not any
language centers with native speakers in Ha Trung to learn.
Besides equipments for the service of studying English at their home are
not available to use. Let us observe the statistic table of the second 45 minute
test results, school year 2015 - 2016 by the students of grade 10, 11 at Ha Trung
High school as follows:
Table 1
Class
Number' sts
10 B
11H
42
40
Since this is the field of technology on how to communicate differently and
receive information to students. Second, the design of the power point games,
most of us use the technique Trigger and visual basic programming objects
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which are available to MS PowerPoint and supporting PC operating system with
MS Office suite is enough. Third, the new "interactive and depends on the
object" is one of the effects in PowerPoint, this is not a new problem, but it is
new to this form of teaching. Fourth, the experience I shared what was sure that
the teachers who are not proficient and crestfallen in composing electronic
lesson plans can find and use. Partly to bring the excitement and attract all
students enrolled in the learning process to achieve higher results, including
poor students.
2.3.2. Solutions to design the popular games in teaching English effectively.
In two years, I have successfully implemented a number of common games
while teaching English at Ha Trung High school, specifically for grades 10 and
11 which I use projectors and embedded games in Powerpoint. My lessons gave
them the excitement, passion in English, even if they are good students as well
as weak students. It was thanks to this that the quality of my teaching comes up
positive each year.
So, let me share solutions to design 10 common games that I have done
successfully and efficiently as follows:
2.3.2.1. Brainstorming/ Networks.
* Purpose: Used to warm up (Review the words learned)
To design, I have used textbox in the Control Toolbox to be able to interact with
students during the slideshow. It means that,if only at a basic level, it can’t
interact back and forth in the slide show, the teacher can’t add to what students
say.
Specifically, while the PowerPoint presentation slides, any further action
if a cell write two
or more lines).
+ Step 4: Copy and paste that square on the left arrow.
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With a simple way, in addition to designing games Brainstorming or Networks,
I can create other lectures as additional types of exercises simple multiple choice and
many other exercises to support additional abundant lessons.
In addition, during the lecture, so students see that my presentation slides are
not only what I ''arrange '' and ask students to listen to, or follow, so by this design,
I called some students, who type faster on your computer, directly type their answers.
This makes them feel much more indifferent than doing on the blackboard and
encourage them to learn foreign languages.
For example, English 11: Unit 5 - Lesson 6 : Language Focus, tôi đã sử
dụng tiện ích này để thiết kế bài tập như hình trên.
With this exercise, students will use the keyboard and type in any answer box
that you can do it. Then the teacher can feedback and correct them.
2.3.2.2. What/ Where
* Purpose: Checking Vocabulary (Checking out newly learned vocabulary)
If the game Rub out and Remember or Slap the board is just a simple design to
appear and disappear from the order under the quick direction of teachers. What
and Where is different. We must make it appear word by word after being
disappeared without order, so I had to use the Trigger Effect options to
implement the new design.
+ Step 1: Open the PPT, to AutoShapes à Stars and Banners to draw the circle.
Text box is used to write the words superimposed on the circle.
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FOLKTALE.
+ Step 3 : Using a textbox to write A (eg A1 of 26 letters). Coloring
background and text. Next, selecting arbitrary disappearing effects. Using
Trigger techniques for letter A1. selecting appearing effects for A2 in word
FOLKTALE that is inserted after Triggering word A1. So, when clicking the
letter A1, A1 will disappear and A2 will appear in keywords. Do the same with
the remaining letters F, O, L, K, T, E.
However, it should be noted that there 2 letters L in the word
FOLKTALE. Using trigger for the letter L in the alphabet, we must insert 2 L
with effect from FOLKTALE to appear in.
+ Step 4: copying of the letter A in the alphabet. Change letter A into the
letter B. In the Trigger letters B, we exchange Link of A into B. Remove the
effects of the letter appeared A2 in this trigger. Making effects of facial
appearance I'm so sorry instead. When we click on the letter B, letter B
disappear and the face I'm so sorry appears. Do the same with the remaining
letters of the alphabet that are not in the keywords FOLKTALE.
+ Step 5: Creating a circle with the letter Win, do not effect, clicking the
letters FOLKTALE and choose appearing effect of Blinds for these words
appearing. Using Trigger for these words the link at the word Win. Insert effects
of appearing the smiling faces after this trigger. if students can call out the new
keywords when guessing 2, 3 letters, then we can still bring results for their
victory by clicking on the word Win which will appear all letters in keywords
and funny faces in applausing together. To do this, we Select object àRight
click à Select Hyperlink à Choose Place in this document à Choose slide
to link and press OK.
2.3.2.4. Shark attack
* Purpose: Used to warm up (like game Hangman)
If the student chooses Hangman when selecting a wrong letter, it appears a
human stroke. Here, students give a wrong letter, the boy will fall into a step
until the shark kills them, they will be lost.
infinitives in the past and ... shall be turned. If you fail to comply, 2 menus
closed for selection next time.
To design this game we just use the procedure in Power point Trigger.
+ Step 1: Draw 8 rectangles. Use textbox to write 8 numbers below the
left corner. Use textbox to write 8 words next.
+ Step 2: Effect of letters to appear «go». Trong Timing section, select
Trigger and select the item to link. link the item to No.1. Effect to disappear
word «go» in Exit, in Timing, select Trigger and select the item to link. In this
article remains an item to link the cell 1. The next numbers, we do the same as
above.
This is also one of the interesting games that students often find in The
Road to Olympia at the Slalom competition by VTV3 channel. when trying to
design well.
2.3.2.6. Lucky numbers/ Stars/ Flowers
* Purpose: Used in the PRACTICE to practice structure, or Comprehension
questions presented in the Read part.
So far, our teachers use the numbers to perform this game. For example,
the figures are drawn from the AutoShapes:
1
2
3
4
5
To create something new and engage students to participate in lessons. I've
17
18
40.4
45.0
Average
Quantity
%
28
22
59.6
55.0
Weak
Quantity
%
0
0
0
0
In short, preparing the game in Powerpoint has brought great results
compared with the traditional teaching, especially, with them in English. The
rate of excellent and good students increased, the rate of the average student
reduce. But, it can not completely replace the traditional method, besides the
positive side, it does have certain limitations that teachers should note as. those
is: It's just a demonstration of software, supporting instruction, not a specialized
apply the method in a flexible manner so as to be suitable to content and
students.
To response to the innovation of teaching methods in schools, as a teacher
of foreign languages, I look forward to contributing my small part along with
teachers and peers to build a new teaching method which is effective and better
to make students more interested in learning languages. They can learn actively
to communicate with confidence in his own ability.
Because of time and energy is limited, I made sure to have many mising
short problems. Along with their small experience. I hope colleagues have more
experience than making sincere comments help me continue to build more
effective lessons and apply my lessons for teaching more effectively.
3.2. Requests.
3.2.1. For education and training Department of Thanh Hoa province.
Need to advise strongly to the provincial People's Committee about an
urgency of radical innovation and Vietnam comprehensive education through
investment in digital equipment for secondary schools in the province.
Need to have direction and guidance on the list of the minimum
equipment and technology and have policy to encourage the school units to
invest focus on digital equipment for infrastructure. Considered doing that tied
to the emulation of the Education Department and of each district in the
province. reward if necessary.
3.2.2. For Ha Trung High school.
Interesting, facilitating, rewarding the teachers who use technology and
modern teaching equipment actively,
Strengthening financial resources, reasonable expenditure savings for
procurement of equipment and modern teaching compassion, advised the local
Party and Ha Trung commune authorities in strengthening the additional
classrooms and remodel functional classrooms according to the standard criteria,
These have been recognized by senior leaders.
DANH MỤC
CÁC ĐỀ TÀI SÁNG KIẾN KINH NGHIỆM ĐÃ ĐƯỢC HỘI ĐỒNG
ĐÁNH GIÁ XẾP LOẠI CẤP PHÒNG GD&ĐT, CẤP SỞ GD&ĐT VÀ CÁC
CẤP CAO HƠN XẾP LOẠI TỪ C TRỞ LÊN
Họ và tên tác giả : Mai Thị Xuân
Chức vụ và đơn vị công tác: Tổ truởng- giáo viên trường THPT Hà trung
TT
1.
Tên đề tài SKKN
Đề tài “ Kinh nghiệm dạy
Kết quả
Cấp đánh
đánh giá
giá xếp loại
xếp loại
(Phòng, Sở,
(A, B,
Tỉnh...)
hoặc C)
Cấp Tỉnh
A
Năm học
đánh giá xếp
loại
2001 - 2002
HA TRUNG HIGH SCHOOL
INITIATIVE EXPERIENCE
“SOLUTIONS TO IMPROVE THE QUALITY OF TEACHING
ENGLISH THROUGH GAMES DESIGNED IN POWER POINT IN
THE GRADE 10, 11 AT HA TRUNH HIGH SCHOOL”
Full name : Mai Thị Xuan
Position : Teacher
Subject : English.
THANH HOA, 2017
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