3D Game Programming All in One- P29 - Pdf 76

Polycount
Game development articles, resources, and tutorials.
/>Prefabland
Freeware 3D models source.
/>Programmers Heaven
Programming articles, resources, and tutorials.

Psionic 3D Design
3D modeling resources.

SourceForge.net
Open Source software development Web site; large repository of Open Source code.

Steering Behaviors for Autonomous Characters
Paper by Craig Reynolds.
/>Wotsit's Format
Programming articles, resources, and tutorials.

Game Development Web Sites 747
Team LRN
Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark.
This page intentionally left blank
Team LRN
Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark.
749
Game Development
Tool Reference
Appendix C
A
ll of the tools listed in this appendix are for Windows platforms. Some of the listed
tools are available also for the Macintosh and Linux systems. For more information


Game Development Tool Reference750
Team LRN
Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark.
QuArK
3D modeling—maps or levels
Originally written for creating Quake maps (QUake ARmy Knife). Supports Torque .DIF
format. Windows only.
INCLUDED ON COMPANION CD
/>Image Editing
Paint Shop Pro
Image editing
Fully featured image processing, painting, and editing tool.
INCLUDED ON COMPANION CD

Programming Editing
Tribal IDE
Text editing and debugging
Integrated debugger-editor written specifically to work with Tribes 2 and Torque. Useful
to have around for debugging.
/>UltraEdit-32
Text editing
Includes project and workspace features as well as macros.
INCLUDED ON COMPANION CD

Shareware and Freeware Tools 751
Team LRN
Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark.
Audio Editing
SoundEdit Pro

Popular commercial paint program for Windows.
$299 (Price varies—sometimes lower with special offers.)

Deep Paint 3D
Image editing
Popular commercial paint program for Windows.
$995

Deep UV
3D UV texture-mapping utility
Fully featured commercial product targeted to professionals.
$649.99

Maya
3D modeling
Popular commercial 3D modeling software for Windows.
$1,999 to $6,999 (Price depends on product set.)

Retail Tools 753
Team LRN
Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark.
Poser
3D animation editing
Fully featured commercial product with rendering and automated tools.
$249

GNU General Public License
The software packages Audacity and QuArK, listed in this appendix and included on the
companion CD, are distributed under the terms of the GNU General Public License
(GPL).

non-specific development tool, we make maps or rooms. The difference lies in how you
use them.
Team LRN
Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark.
The remainder of this chapter is about how to use many of the features of QuArK. We will
stick to the QuArK terminology so that the words here match the words in the program.
A map is made out of mathematical polyhedrons in 3D space. As mentioned earlier, these
are also called brushes. Brushes will present in your game as a wall, floor, ceiling, furni-
ture, or anything with a fixed collidable 3D shape. Weapons, lights, and other entities are
not made out of brushes, and you cannot use the Map Editor to build their shape.
note
A polyhedron is a solid figure bounded by plane polygons or faces. Cubes and pyramids are specific
variants of the polyhedron.
QuArK has a formidable array of features, and an equally formidable menu bar. In this
section we can make them a bit less formidable with tables for each menu describing
their functions.
The File menu, as shown in Figure D.2, is pretty much your stan-
dard File menu with some QuArK-specific features. Table D.1
contains an itemized description of the menu.
Appendix D

QuArK Reference756
Figure D.1 The Map Editor.
Figure D.2 File menu.
Team LRN
Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark.
The Layout menu is used to manage the visual appearance of
the QuArK Map Editor. It is depicted in Figure D.3, and
Table D.2 contains an itemized description of the menu.
The Edit menu is used to provide map-editing features. It is

Figure D.3 Layout menu.
Figure D.4 Edit
menu.
Figure D.5
Toolboxes menu.
Figure D.6
Search menu.
Team LRN
Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark.
Appendix D

QuArK Reference758
Table D.2 Layout Menu
Menu Item Description
Wireframe Changes all map-views to show polyhedrons and entities as wireframe
graphics. This is the fastest drawing method of the map views.
Solid Changes all map views to show polyhedrons as solid objects. This means that
you won't be able to "see-through" polyhedrons once they are in view.
Textured Changes all map views to show polyhedrons with their applied textures and
alignment. It will also show 3D models of entities, if QuArK can find the 3D
representation.
New 3D window Creates a new free-floating 3D edit window. An "eye" with an angle handle
will be shown in the map views to illustrate from where the camera sees the
world. You can actually edit polyhedrons in the 3D window as well as
manipulate textures.
OpenGL view Creates a new free-floating 3D edit window using the OpenGL standard 3D
graphic library. In QuArK v5.10 it is also the only way to preview (colored) light
effects. (Silicon Graphics' OpenGL drivers for Windows: http://www.
berkelium.com/OpenGL/sgi-opengl.html.)
Show whole level Draws, in wireframe mode, all lines in the map, even those that can't be seen


Nhờ tải bản gốc
Music ♫

Copyright: Tài liệu đại học © DMCA.com Protection Status