THANH HOA EDUCATION AND TRAINING DEPARTMENT
THANH HOA EDUCATION AND TRAINING OFFICE
EXPERIENCE INITIATIVE
SOME TRICKS
TO PLAY GAMES FOR STUDENTS IN GRADE 2
The implementer: Nguyen Thi Sen
Position: Teacher
School: Dien Bien 1 Primary school
Subject: English
THANH HOA 2019
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TABLE OF CONTENTS
1. INTRODUCTION
1.1. Reason to choose the topic
1.2. Research purposes
1.3. Research subjects
1.4. Research Methods
2. CONTENT
2.1. Rationale
2.2. Actual situation before applying experience initiatives
2.3. The solution used to solve the problem
2.4. The effectiveness of experience initiatives for educational activities,
with themselves, colleagues and schools
3. CONCLUSIONS AND RECOMMENDATIONS
3.1.Conclusions
number of weak students in the subject is always high. As an elementary school
teacher, who directly teaches English subjects, he has been teaching for nearly
18 years. During the working years, the school management assigned to teach in
all classes from grade 1 to grade 5. When teaching each grade I myself have
difficulties but with my love for young people, I have learned from my
colleagues and friends, on books and mass media to overcome. Looking back on
my teaching journey in recent years in the classroom, one of the classes that I
mistakenly thought I would perform my professional work in the easiest way
and would meet the least difficulty on the contrary, I have a lot of difficulties: It
is the 2nd grade. I think about the poor learning results of the students myself, I
have been thinking and finding many methods and tricks during the teaching
process. My teaching with the advice of my colleagues and teachers finally
overcome difficulties but one of the ways that I find myself most effective is the
"Some tricks to play games for students in grade 2"
1.2. Research purposes.
In recent years, education has focused on promoting innovation and teaching
methods. Effectively implementing foreign language teaching under the new
program. Organize teaching in the direction of activities, promote the activeness,
initiative and creativity of students.
English is another independent subject, unlike other subjects. Because outside of
class time, the children received little tutoring or help from the family.
Especially in Do Dong Primary School, a rural commune where most parents do
not know English.
Primary students are students aged 6 to 11 years old. The children are young, the
body is in the changing period, the personality is also changing, like to learn the
unknown but also quickly forget, quickly bored, easy to lose focus, so they do
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not want to learn. So for elementary students to acquire and memorize the
- Materials: Textbooks, teacher books, game materials...
1.4. Research Methods.
In order to conduct research on this topic, I have read, explored and consulted a
number of documents referring to games. After researching, learning and
making conclusions to see which games are suitable for the age of elementary
students. I organized and conducted the use of games during my teaching hours.
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In addition, I exchanged ideas with my colleagues about the purpose, how to
organize games that are the most scientific. Finally, summarize and draw
experiences and provide reasonable play and play rules for elementary students.
The first year of the school year 2018-2019: Study the situation of the class as
well as the physiology of students combined the appropriate games for each
lesson type.
The second year of the school year 2018-2019: Continue to implement ideas and
surveys to collect feedback from students and through the test results of the
subject at the end of the semester against each other to verify the effectiveness
of change teaching methods. Summarize the process of testing the new method,
discover the positive and limited aspects, and then draw up a detailed outline for
the project and write about the experience.
2. CONTENT
2.1. Rationale.
For many years, since the beginning of the implementation of educational
reforms, teaching methods have changed a lot. Education Law - 2005 (article 5)
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stipulates that "Educational methods must promote the activeness, selfawareness, initiative, creative thinking of learners, fostering learners' ability to
out rationale for the above situation.
* Content of the poll: (Performed after 2 weeks at the beginning of the new
school year)
Please cross the column to match yourself:
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Question
1
2
3
4
5
Content of question
Do you like learning English?
Are you afraid of this subject?
Do you feel boring when studying this subject?
Do you feel less fearful and reduce the pressure of
learning when teachers apply games in the process of
teaching?
Does the test of new invitations and structures make
you afraid?
Yes
No
* Results of survey cards for 38 students of 2C class in the school year of 2018 2019 are:
Question
Total
27
11
32
6
29
9
34
4
33
5
Percentage %
71
29
84
years old. The children are young, the body is in the changing period, the
personality is also changing, like to learn the unknown but also quickly forget,
fast and easily lose focus, so they do not want to study. Primary students who
acquire and memorize the knowledge they have learned in class must have the
excitement and interest in the subject. Especially English, in addition to
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remembering the meaning of words, they must remember the sentence structure,
remember how to read and remember the letters in the words they have learned.
That is why they think that learning English is a difficult task for them, causing
them a fearful spirit, afraid to say, afraid of wrong. They still lack confidence in
their abilities and they have encountered many difficulties while learning.
To help elementary students get used to the use and love of English. So the
teacher must make the children have the passion and interest in learning, they
must simplify the content so that it is suitable for the primary school age, giving
them a lively and fun learning atmosphere. looks and excited, actively takes
initiative in learning. To do so, the teacher must play the role of a facilitator, a
guide to help them learn quickly and long.
That's why I have integrated games into my lessons to help them become more
interested in English lessons.
2.3.2. Content and how to implement solutions and measures.
A fun activity is an activity where its motivation lies in the process of playing
the game itself, not in the results of the game. The game is a common type of
play activity, playing by law and by law. Games are rules that define the
purpose, results and requirements of the game action, the rules of the game must
be clear. Learning games are games whose laws include rules attached to the
inner Using lessons, help students exploit their own experience to play. Through
play, students can apply the knowledge and skills they have learned in the
game's situation. Therefore, students practice practicing to strengthen and
requirements:
+ The game has the meaning of education.
+ The game must aim to reinforce and deepen the content of the lesson.
+ The game must be appropriate to the psychology, the level of students, in
accordance with the ability of the instructor and the physical condition of the
school.
+ The form of games must be rich and diverse and must be carefully and
carefully prepared.
+ The game must cause excitement and passion for learning for students.
• Structure of learning games:
+ Game’s name.
+ The purpose of the game: Indicate the purpose to review and strengthen
knowledge and skills. The purpose of the game will regulate the game play
designed in the game.
+ Game’s items: Describe game items used in learning games.
+ Game’s rules: Should play the rules, specify the rules of the play action
specified for the player, the rules of winning and losing the game.
+ Number of players: Need to specify the number of participants in each game.
+ How to play: State clearly, specific and simple of each game.
• How to organize games:
- Time to play the game: Usually from 5-7 minutes.
- How to play: First, introduce the game named game, guide how to play by just
describing and practicing and specify the rules of play.
- Play to guide and emphasize game rules.
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- Carry out real play: Students participate in play and teachers act as referees.
- Commenting on the results of play, attitudes of participants, teachers can add
knowledge to learning through games and mistakes to avoid.
you just read.
Example: Unit 3: “Ar”
star
car
park
garden
start
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Game 2: Lucky number
- Purpose: Create an atmosphere of excitement, high concentration in the lesson.
- Preparation: The teacher has prepared a number of questions, answers closely
to the lesson content and do not need to prepare any utensils.
- How to play: The teacher draws a board of 15 squares and writes 15 any
natural numbers, which correspond to those numbers which are 12 questions that
students have to answer, and 3 sentences are 3 numbers luckily called Lucky
number. Each lucky number is every 10 points and has no questions.
- Game’s rules: The teacher divides the class into 2 teams and names, each team
appoints a leader to tell the prisoner who is entitled to choose first and in the
group discuss the decision to choose the number for the leader to say, If the
teacher chooses to answer the question, the teacher reads the question and the
group must discuss and find the answer for the group leader to read, answer
correctly and score 10 points; if wrong, the other team has the right to answer.
Pick 2 to the other team to select the box, if you choose the lucky box, you do
not have to answer the question; clapped and congratulated and got a lucky
score of 10 points.
- End of the game: In addition to the score of any team, the team wins, when any
The teacher suggests the number of words of the word to guess with the number
of dashes on the board.
Example: Unit 6: “Ch” -> CHOCOLATE
Ask students to guess with the words in the word. If the student misjudges, the
teacher bricks 1 brick (in the order in the picture). Students who guessed
incorrectly 9 times lose, the teacher answers. According to the above general
implementation steps, this game has no competition between two teams.
Therefore, during the implementation most teachers have slightly modified to
increase the appeal for the game. For example, the teacher can divide the class
into 2 teams and the teacher prepares 2 different groups for 2 teams, which team
has more answers then the team will win. Alternatively, the teacher can divide
the class into 4 teams, for teams to choose words and quiz each other (team 1
quiz team 2; team 2 quiz team 3; team 3 quiz team 4; team 4 quiz team 1).
Allowing students to self-control the game is also a method to increase the
activeness for students while reducing workload for teachers in class. Divide the
class into 2 or 3 teams and name each team at the foot of the gallows that the
teacher draws on the board. What is the topic for teachers today? Ask students to
find a word with 5 letters, then each volunteer will write up the board and read it
out loud to the class. Continue the second series, each team selects a volunteer to
write on the board they find according to the number of letters of the teacher.
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- Game’s rules: Must find the correct word with the required number of letters
and spell it correctly, the wrong team will be written a stroke on the gallows of
their team, if any team is wrong in 8 times to lose. Or the losing team is the team
that has completed a completed human figure on the front gallows.
- End of the game: Give a round of applause to congratulate the winning team.
* Note: every time a team has no one on the board, a stroke is written.
Game 4: Bingo
first (can be nouns, verbs or adjectives,...) for good grades, good and average
classes then there is no need to distinguish the type. This game does not need to
be sophisticated, but still creates a happy, exciting and exciting atmosphere for
the students.
Example: Topics:
- numbers ( 1,2,3,…..10).
- School things ( pen, pencil….).
students learn
- Fruit
in textbook ABC2.
- Verbs
Game 6: Bees find words
- Purpose: Consolidate knowledge, remember words and apply skills to use
sentence patterns.
- Preparation: Two flowers of 5 petals, one color each, on each petal write the
following numbers, the back has a magnet attached.
+ 10 bees on me have the following words, the back has a magnet attached.
+ Pastels.
- How to play: Choose 2 teams, each with 5 children. The teacher divided the
board into 2, each flower with a flower and 5 bees below the order, and
introduced the game name. She has 2 flowers, on the petals are numbers, and the
bees carry the corresponding letters, their task is to lead the bee to the
appropriate number. The two teams lined up in two vertical lines, when listening
to the "start" command, each of them took turns to bring the bee back to the
appropriate number. Then the first friend continues the 2nd friend and until the
end. In the end, the team is quick and it is true that the team wins.
- End the game: Praise and reward a cheering congratulations for the team to do
right and fast.
* Note: It is possible to replace the numbers in the petals with English words and
vice versa. Also, there may be an inappropriate word on each flower to see if the
ends within 3-5 minutes.
- End of the game: Praise and reward a cheering applause for the team that
writes correctly and more words than that team wins.
* Note: In the same team, only 1 word is counted.
Example: Revision D to check vocabulary: boy, toy, flower, crown, pram,
princess, skate, skip, ski, plane, planet…..
Game 8: Clock dial competition
- Purpose: Consolidate listening skills and identify simple time units.
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- Preparation: 3 clock models.
- How to play: Divide the class into 3 teams, first call 3 students on the board to
represent their team to receive a clock model. Prepare to turn the clock
according to the teacher's order. When I heard the teacher shout a certain hour in
English, the three children immediately turned to the clock until that time. I
turned the slowest or the wrong will be disqualified. For the second time, the
teams replaced other players, like that playing 7-10 times.
- End of the game: Praise and reward a cheering congratulatory for the team who
is eliminated with the least number of teams that the team wins.
* Note: In order for students to play fast, happy and quick response, teachers
need to prepare some paper writing hours to say right away without thinking
long time.
Example:
Team 1
Team 2
Team 3
Game 9: Picking up democratic flowers
achieving remarkable results. That is also my personal subjective opinion, so I
cannot avoid the limitations. I look forward to the comments, exchanges from
comrades, colleagues and experts to make myself more and more progressive,
better and the most effective topic contributing to the Catholic Church.
Education and training of young, multi-foreign languages come close to the
children, penetrate into life and become effective and effective communication
tools. Thereby, accumulating more teaching experience and teaching arts to
achieve the highest results to meet the educational requirements in the current
period. It is reasonable that we have made the so-called "Integrated technical
education, training but comprehensive and useful people for society".
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3. CONCLUSIONS, RECOMMENDATIONS
3.1. Conclusions.
* For teachers:
- In order for a good English lesson to achieve good results, teachers must
explore and design lesson plans in which the teaching methods are flexibly used.
responsible for the education of the young generation and especially the creative
passion in the profession.
* For students:
- Must be prepared for the lesson. Strongly, positively and enthusiastically in
learning.
- Have a spirit of solidarity and cooperation with friends in class, in play groups.
- Forging habits fast, urgently in learning and in life.
* For school:
- Create all conditions of facilities for teaching and learning.
- Encourage teachers to be positive in applying the game form in teaching.
3.2. Recommendations.
http://www.english-online.org.uk/games/gofishing.htm
http://www.abcya.com/dolch_sight_word_bingo.htm
3. English books for elementary teachers.(Writer: Marry Slaterry & Jane Willis).
4. Teach young learners English.
5. Special English Magazine.
6. Teach English by Adrian Doff.
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LIST OF EXPERIENCE INITIATIVES ACHIEVE
Name of experience
initiative
Year
Experience guiding
students to some bilingual
puzzles in English
vocabulary.
2009-2010
Experience in improving
the quality of teaching and
learning English grammar
for elementary students.
2010-2011
2014-2015
Some experiences to help
primary students to learn
2015-2016
The number, date,
Classification month and year of the
recognition decision, the
agency issuing the
decision
A
Number 110/CN-SKKN
date 15/12/2010;
A
Number 86/CN-SKKN
date 26/6/2011;
A
Number 72/CN-SKKN
date 28/5/2012;
C
Some experiences to help
students to learn vocabulary
better in grade 4.
2016-2017
Some experiences to help
students to learn vocabulary
better in grade 4.
2016-2017
A
Number 561/QĐPGD&ĐT - 508/CNSKKN date 4/7/2017;
C
Number 1112/QĐSGD&ĐT date
18/10/2017;
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